![]() ![]() Also, it can Drill Right Through bricks, rocks, wood, and the like. Not your average spear, this weapon’s spearhead features a high-power, high-stability pneumatic compensator motor, allowing it to function as a drill! If the target has armor, the wielder may forgo damage to instead inflict a permanent armor decrease, reducing their AC by 1 (but never below their unarmored AC). For one thing, it’s a really long stick, allowing you to strike targets up to 10 feet away! For another, it has a metal plate meant to deflect some of the explosion, giving you Advantage on the DC 15 Dexterity saving throw to avoid taking the 4d10 points of Fire damage everything within a 15 foot blast radius will enjoy! A DC 15 Dexterity saving throw reduces this to half-damage. Our single-use Combustion Mace allows you to bring the power of EXPLOSIONS into YOUR MELEE COMBAT! Our competitors say it’s just a grenade on the end of a stick, but it is so much more than just a grenade at the end of a stick. While overcharged, resonant static electricity causes the wielder’s hair to stand straight up and hover. For 5 rounds, the Lightning damage increases to 1d4, but then needs a day to recharge before it can supply current again. Magnetically affix this tiny standalone module to any metal weapon to cause a current to flow through it, causing the weapon to deal 1 additional Lightning damage on each strike! As a Free Action, the user can press the a button on the device, causing it to overcharge. Properties:+1 Weapon, Finesse, Reach, Versatile. Finally, the concussion grenade aspect causes 1d4 Thunder damage and a DC 15 Constitution saving throw, inflicting the Deafened condition for 1d6 rounds on a failure.Ī segmented Longsword on a chain, featuring superior range and the ability to overcome defenses by bending over obstructions. This condition lasts until the creature spends a round cleaning their eyes. The blinding powder aspect causes a DC 15 Dexterity saving throw to any target with open eyes, inflicting 1 Piercing damage and the Blinded condition on a failure. ![]() If the net suffers 6 slashing damage (AC 12), it no longer restrains the creature. A creature can make a DC 12 Strength check to try to free itself from the net. Large or smaller creatures hit receive the Restrained condition until freed the net component impacts neither formless nor Huge or larger creatures. ![]() This single-use hand canister projectile combines the ranged weapon functions of a net, blinding powder, and concussion grenade, forcing any target in a 5-foot square to save against all three effects. Let’s take a look at the gadgets Big Gnome doesn’t want you to know about! #1: BOLABLINADE CANISTER! ![]()
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